AI Insights · Timothy · October 2025
Top Tabletop Board Games on Android in Saudi Arabia - Q3 2025
Explore the performance trends of the top tabletop board game apps on Android in Saudi Arabia during Q3 2025, with data insights from Sensor Tower.
In the third quarter of 2025, the performance of tabletop board game apps on the Android platform in Saudi Arabia was marked by notable trends across downloads, revenue, and active users. Let's delve into the specifics of the top five games, with data insights provided by Sensor Tower.
TopTop KSA(توب توب KSA) from Social Game Lab showed a varied performance. Weekly revenue fluctuated, starting at approximately $19.5K at the end of June, experiencing a dip mid-quarter, and then peaking at around $21.9K by late August. Downloads began strong at over 43K, spiked to 67.5K in mid-August, and then declined significantly to 8.3K by the end of September. Active users started at 162.6K, dipped to 116.1K in early September, and then slightly recovered to 128.2K.
Yalla Ludo - Ludo&Jackaroo, published by Aviva Sun, witnessed a high revenue of $359K at the start of the quarter, which decreased to $93.2K by the end of September. Downloads remained relatively stable, ranging from 31.5K to 33.5K throughout the quarter. Active users initially increased from 281.9K to a peak of 329.5K in July, before settling at 254.7K.
Ludo King® by Gametion experienced modest weekly revenue, starting at $262 and maintaining a steady trend with a slight peak of $312 at the end of July. Downloads fluctuated between 22.5K and 28.5K, while active users showed an overall decline from 258.5K to 233.5K by the end of the quarter.
Carrom Pool: Disc Game, from Miniclip.com, had a revenue peak of $1.56K at the start of the quarter, with a gradual decline, ending at $863. Downloads varied between 9.2K and 22.1K, and active users stayed relatively stable, ranging from 145.2K to 169.9K.
Ludo STAR: Online Dice Game by Gameberry Labs started with a revenue of $36.8K, which increased to $40.3K by the end of September. Downloads began at 7.9K, peaked at 14.4K, and active users saw a decrease from 190.5K to 164.8K.
These insights highlight the dynamic nature of the tabletop board game market on Android in Saudi Arabia. For more detailed data and further insights, visit Sensor Tower's platform.